Lore
In the black heart of the Shadow Isles, a lone yordle trudges through the spectral fog, content in its murky misery. With an endless supply of teen angst and a powerful shadow in tow, Vex lives in her own self-made slice of gloom, far from the revolting cheer of the “normie” world. Though she lacks ambition, she is quick to strike down color and happiness, stopping all would-be interlopers with her magical malaise.
Abilities
Vex periodically becomes empowered, causing her next basic Ability to fear enemies and interrupt dashes. Whenever a nearby enemy dashes, Vex applies a mark that can be consumed for bonus damage that also reduces the cooldown of her empowered state.
Cooldown 8/7/6/5/4s Cost 45/50/55/60/65 Mana Range 1200
Launch a damaging missile that accelerates mid-flight.
Cooldown 16/15/14/13/12s Cost 75 Mana Range 475
Gain a shield and damage nearby enemies.
Cooldown 12s Cost 70/80/90/100/110 Mana Range 800
Summon a damaging and slowing zone that applies Gloom to enemies.
Cooldown 140/120/100s Cost 100 Mana Range 2000/2500/3000
Fire a missile that marks an enemy champion. Recast to dash to them and deal damage.