Lore
An enthusiastic master of dark sorcery, Veigar has embraced powers that few mortals dare approach. As a free-spirited inhabitant of Bandle City, he longed to push beyond the limitations of yordle magic, and turned instead to arcane texts that had been hidden away for thousands of years. Now a stubborn creature with an endless fascination for the mysteries of the universe, Veigar is often underestimated by others—but even though he believes himself truly evil, he possesses an inner morality that leads some to question his deeper motivations.
Abilities
Veigar is the greatest Evil to ever strike at the hearts of Runeterra - and he's only getting bigger! Striking an enemy Champion with a spell or scoring a takedown grants Veigar permanently increased Ability Power.
Cooldown 6/5.5/5/4.5/4s Cost 30/35/40/45/50 Mana Range 1000
Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently.
Cost 60/65/70/75/80 Mana Range 950
Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown.
Cooldown 20/18.5/17/15.5/14s Cost 70/75/80/85/90 Mana Range 725
Veigar twists the edges of space, creating a cage that Stuns enemies that pass through.
Cooldown 120/90/60s Cost 100 Mana Range 650
Blasts target enemy champion, dealing a large amount of magic damage, increasing based on the target's missing health.
Playing the matchup
Playing as Veigar
- Use Event Horizon to increase your chances of landing Dark Matter.
- Veigar is extremely Mana and Cooldown Reduction dependent. Try buying items with these stats in order to increase the effectiveness of your passive and Baleful Strike.
- Veigar is very fragile. It is valuable to select at least one summoner spell that can be used defensively.
Playing against Veigar
- Dark Matter deals very high damage, but it can be avoided. Pay attention to the sound and visual indicator to be aware of when and where the spell will land.
- Event Horizon only stuns units on the edge. If you're inside the spell, you can still move and attack.
- Veigar's ultimate deals increased damage based on your missing health.