Lore
Trundle is a hulking and devious troll with a particularly vicious streak, and there is nothing he cannot bludgeon into submission—not even the Freljord itself. Fiercely territorial, he chases down anyone foolish enough to enter his domain. Then, his massive club of True Ice at the ready, he chills his enemies to the bone and impales them with jagged, frozen pillars, laughing as they bleed out onto the tundra.
Abilities
When an enemy unit dies near Trundle, he heals for a percent of its maximum Health.
Cooldown 3.5s Cost 20 Mana Range 300
Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage.
Cooldown 18/17/16/15/14s Cost 40 Mana Range 750
Trundle turns target location into his domain, gaining Attack Speed, Move Speed, and increased healing from all sources while on it.
Cooldown 21/19.5/18/16.5/15s Cost 75 Mana Range 1000
Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units.
Cooldown 120/100/80s Cost 100 Mana Range 650
Trundle immediately steals a percent of his target's Health, Armor and Magic Resistance. Over the next 4 seconds the amount of Health, Armor, and Magic Resistance stolen is doubled.
Playing the matchup
Playing as Trundle
- Trundle excels at fighting within his Frozen Domain. Try to draw enemies onto it.
- Use Subjugate to soften a powerful enemy tank or to create a target for your team to focus fire.
- Chomp is good for lowering the physical damage of enemies; try to focus it on enemy physical damage dealers.
Playing against Trundle
- Trundle is very powerful at location-based combat. Try to draw him off of his Frozen Domain.
- Make sure to get out of his Pillar of Ice as quickly as possible, as it significantly slows you down.