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Rell

the Iron Maiden

Lore

The product of brutal experimentation at the hands of the Black Rose, Rell is a defiant, living weapon determined to topple Noxus. Her childhood was one of misery and horror, enduring unspeakable procedures to perfect and weaponize her magical control over metal... until she staged a violent escape, killing many of her captors in the process. Now branded as a criminal, Rell attacks Noxian soldiers on sight as she searches for survivors of her old “academy,” defending the meek while delivering violent death to her former overseers.

Abilities

Break the Mold
P

Break the Mold

Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.
Shattering Strike
Q

Shattering Strike

Cooldown 11/10.5/10/9.5/9s Cost 50 Mana Range 600
Rell deals magic damage to units in a line, breaking their shields and stunning them.
Ferromancy: Crash Down
W

Ferromancy: Crash Down

Cooldown 10s Cost 40 Mana Range 450
Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.

Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.
Full Tilt
E

Full Tilt

Cooldown 14/13/12/11/10s Cost 40 Mana Range 1200
Passive: Rell gains out of combat Move Speed.

Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.
Magnet Storm
R

Magnet Storm

Cooldown 120/100/80s Cost 100 Mana Range 200
Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.