← All champions Tank · Patch 16.13

Rammus

the Armordillo

Lore

Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert.

Abilities

Spiked Shell
P

Spiked Shell

Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.
Powerball
Q

Powerball

Cooldown 12/10.5/9/7.5/6s Cost 60 Mana Range 300
Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Defensive Ball Curl
W

Defensive Ball Curl

Cooldown 7s Cost 40 Mana Range 300
Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.
Frenzying Taunt
E

Frenzying Taunt

Cooldown 12s Cost 50 Mana Range 325
Rammus taunts an enemy champion or monster into a reckless assault against him.
Soaring Slam
R

Soaring Slam

Cooldown 120/105/90s Cost 100 Mana Range 25000
Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.

Playing the matchup

Playing as Rammus

  • Powerball can be used as an effective escape mechanism.
  • Using taunt on a champion by your tower can cause the tower to attack your enemy.
  • Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.

Playing against Rammus

  • Pay particular attention to when his Defensive Ball Curl is off. Rammus has much lower stats than a normal tank when he's out of the stance.
  • Rammus often stacks high Armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl.