Lore
A demonic amalgamation drawn from the nightmares that haunt every sentient mind, the thing known as Nocturne has become a primordial force of pure evil. It is liquidly chaotic in aspect, a faceless shadow with cold eyes and armed with wicked-looking blades. After freeing itself from the spirit realm, Nocturne descended upon the waking world, to feed upon the kind of terror that can only thrive in true darkness.
Abilities
Every few seconds, Nocturne's next attack strikes surrounding enemies for bonus physical damage and heals himself.
Nocturne's basic attacks reduce this cooldown.
Cooldown 8s Cost 60/65/70/75/80 Mana Range 1125
Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Move Speed and Attack Damage.
Cooldown 20/18/16/14/12s Cost 50 Mana Range 20
Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful.
Cooldown 15/14/13/12/11s Cost 60/65/70/75/80 Mana Range 425
Nocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration.
Cooldown 140/115/90s Cost 100 Mana Range 2500/3250/4000
Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
Playing the matchup
Playing as Nocturne
- Using Paranoia at a critical moment is well worth it even if you cannot use the dash.
- Duskbringer isn't only an offensive ability. It can be used to close distance out of combat or escape from certain death.
- Use Shroud of Darkness in tandem with Paranoia's dash. Your opponents may panic and waste a critical disable on your spell shield.
Playing against Nocturne
- Stay close to your allies when Paranoia is cast - there is strength in numbers!
- Nocturne's Unspeakable Horror is broken with range, so try to save your movement abilities for when he casts it.