← All champions Tank · Support · Patch 16.13

Nautilus

the Titan of the Depths

Lore

A lonely legend as old as the first piers sunk in Bilgewater, the armored goliath known as Nautilus roams the dark waters off the coast of the Blue Flame Isles. Driven by a forgotten betrayal, he strikes without warning, swinging his enormous anchor to save the wretched, and drag the greedy to their doom. It is said he comes for those who forget to pay the “Bilgewater tithe”, pulling them down beneath the waves with him—an iron-clad reminder that none can escape the depths.

Abilities

Staggering Blow
P

Staggering Blow

Nautilus' first Attack against a target deals increased physical damage and roots them briefly.
Dredge Line
Q

Dredge Line

Cooldown 14/13/12/11/10s Cost 60 Mana Range 1150
Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it.
Titan's Wrath
W

Titan's Wrath

Cooldown 12s Cost 60 Mana Range 350
Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies.
Riptide
E

Riptide

Cooldown 7/6.5/6/5.5/5s Cost 50/60/70/80/90 Mana Range 600
Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies.
Depth Charge
R

Depth Charge

Cooldown 120/100/80s Cost 100 Mana Range 825
Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.

Playing the matchup

Playing as Nautilus

  • While ganking, consider aiming Dredge Line at nearby terrain and following it up with Riptide for a higher hit rate.
  • Riptide has a delayed blast timing on activation - you can use this while running away or when enemies are incoming to serve as a deterrent.

Playing against Nautilus

  • If Nautilus uses Riptide right next to you, hold in place until the ripple effect finishes before running. Running early will run straight into the secondary explosions, causing you to take additional damage and slow.
  • While Nautilus is shielded, he is capable of dealing large amounts of area of effect damage with his basic attacks - consider taking down the shield if you have time.