Lore
Separate, but never parted, Kindred represents the twin essences of death. Lamb's bow offers a swift release from the mortal realm for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred's nature vary across Runeterra, every mortal must choose the true face of their death.
Abilities
Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.
Cooldown 9s Cost 35 Mana Range 340
Kindred tumbles and shoots up to three arrows at nearby targets.
Cooldown 18/17/16/15/14s Cost 40 Mana Range 560
Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
Cooldown 14/12.5/11/9.5/8s Range 500
Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
Cooldown 160/140/120s Cost 100 Mana Range 500
Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.
Playing the matchup
Playing as Kindred
- Moving around between attacks while jungling will help you avoid damage and also generate more heals from Wolf's Frenzy.
- Pick which Hunts you want to pursue carefully; getting many of them is the key to success as the game goes on.
- Don't go in first to a large team fight. Wait for your teammates to initiate.
Playing against Kindred
- Kindred is fragile - turn the pressure up on her, and she will be forced to play cautiously.
- Clear the Hunts Wolf activates on jungle camps to slow down Kindred's damage output.
- When Kindred uses Lamb's Respite get inside, it stops all champions from dying.