Lore
A dashing adventurer, unknowingly gifted in the magical arts, Ezreal raids long-lost catacombs, tangles with ancient curses, and overcomes seemingly impossible odds with ease. His courage and bravado knowing no bounds, he prefers to improvise his way out of any situation, relying partially on his wits, but mostly on his mystical Shuriman gauntlet, which he uses to unleash devastating arcane blasts. One thing is for sure—whenever Ezreal is around, trouble isn't too far behind. Or ahead. Probably everywhere.
Abilities
Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.
Cooldown 5.5/5.25/5/4.75/4.5s Cost 28/31/34/37/40 Mana Range 1150
Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.
Cooldown 8s Cost 50 Mana Range 1150
Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.
Cooldown 26/23/20/17/14s Cost 70 Mana Range 475
Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.
Cooldown 120/105/90s Cost 100 Mana Range 25000
Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).
Playing the matchup
Playing as Ezreal
- Use Arcane Shift to help line up your other skill shots.
- You can play Ezreal either as a Attack Damage carry or Ability Power carry depending on how you build him.
- You can line up Trueshot Barrage to hit multiple minion waves or even Monsters.
Playing against Ezreal
- Ezreal is a very fragile champion so take the fight to him.
- Ezreal is completely skill shot based, so make sure to keep minions in between you.
- Mystic Shot applies on-hit effects including the Crest of Cinders.