← All champions Mage · Assassin · Patch 16.13

Aurora

the Witch Between Worlds

Lore

From the moment she was born, Aurora navigated life with a unique ability to move between the spirit and material realms. Determined to learn more about the spirit realm's inhabitants, she left her home to further her research and happened upon a wayward demigod who'd become twisted and lost to time. Witnessing his desperation, Aurora resolved to find a way to help her feral friend regain his forgotten identity—a journey that would take her to the farthest reaches of the Freljord.

Abilities

Spirit Abjuration
P

Spirit Abjuration

Aurora's spells and attacks exorcise spirits from the enemies she damages. Exorcised spirits follow Aurora around and heal her.
Twofold Hex
Q

Twofold Hex

Cooldown 9/8.5/8/7.5/7s Cost 60 Mana Range 900
Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.
Across the Veil
W

Across the Veil

Cooldown 22/21/20/19/18s Cost 80 Mana Range 700
Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time.
The Weirding
E

The Weirding

Cooldown 15/14/13/12/11s Cost 80 Mana Range 825
Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.
Between Worlds
R

Between Worlds

Cooldown 140/120/100s Cost 100 Mana Range 250
Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.